Muster roll

The Crew

People who were built for a world with more story in it. Ren faire veterans and total rookies. Fighters, singers, sewists, prop builders, loud characters, quiet ones. No dues. No seventy-page rulebook. One page of signed Articles and that is the whole of our law.

The way aboard

Three steps, no gangplank

Come marooned

Show up to a monthly gathering exactly as you are. No kit, no character, no fee. Bring a name or come get one. First drink of the story is on us.

Build your marooned self

Three questions build a character: what the sea took from you, how long you walked, and the one thing you refuse to tell anyone. The crew will help with everything but the third.

Sign the Articles

Read the page below, put your pirate name to it, and you sail with us. All who sign are crew, equal under the flag. There is applause and, historically, cake.

The whole of our law

The Articles of the Last Tide Free Company

Cheyenne, Wyoming · Founded 2026

Seventy million years ago, a sea covered this ground. The sea left. We didn’t.

The Last Tide Free Company is a banner for pirates, corsairs, sellswords, and rogues of the high plains. We gather to build a crew worth belonging to, to bring the world of the Last Tide to festivals and gatherings, and to have a damn good time doing it.

These Articles are the whole of our law. There are no dues, no ranks to climb, and no rulebook beyond this page. Sign them and you sail with us.

  1. The Crew
    1. All who sign these Articles are crew, equal under the flag.
    2. Membership is open to any adult of good faith. Minors may attend with a signed-on parent or guardian.
    3. Nobody pays to belong. If dues are ever proposed, they require a vote of the crew.
    4. Officers of the Company are the Captain, the Quartermaster, and the Bosun. Rank carries duty, not privilege.
  2. Conduct
    1. Do not embarrass the flag. We are guests at every event, tavern, and gathering we attend. Treat patrons, staff, other performers, and each other with respect, in and out of character.
    2. Stay in the world when in garb at an event. Break character in private, not in front of patrons.
    3. Consent governs all interaction. No touching patrons, no photos of children without a guardian’s blessing, and no bit continues past the point someone stops enjoying it.
    4. What a crewmate tells you in confidence stays in confidence.
    5. Leave every venue better than we found it. Crews that get invited back are crews that clean up.
    6. Conduct unbecoming may be addressed by the Quartermaster and, if needed, put to the crew by vote.
  3. Steel
    1. The Company does not perform steel combat. That work belongs to Swordhaven, the fight company of the Last Tide, which operates under its own Compact.
    2. No crew member draws, swings, or spars with any weapon, steel or otherwise, at a public event unless they are a cleared member of Swordhaven working a sanctioned performance.
    3. Costume weapons stay peace-tied at events, per venue rules.
    4. Any crew member who wants to pursue performance may petition the Fight Captain for training. The door is open to anyone willing to earn it.
  4. The Vote
    1. Company matters are decided by simple majority of signed crew present at a called meeting.
    2. Safety matters are not subject to vote.
    3. The Captain may be challenged and replaced by a two-thirds vote of the full crew. That’s how real crews did it, and we’re not scared of it.

I have read these Articles. I understand them. I sail under them.

Pirate nameGiven nameSignatureDate

The sea left. We didn’t.

Drop anchor

Monthly gatherings

The company gathers for a monthly tavern night in Cheyenne. Hall and hour go out on the crew list the week before, because the hall keeps changing and the hour never does.

First visit costs nothing, and neither does the second, or the fiftieth. See Article I. Bring a story, a song, or a dessert. Two of the three will make you popular.

See the next gathering

Asked at every festival

Fair questions

What does it cost?

Nothing. Nobody pays to belong. If dues are ever proposed, the Articles require a vote of the whole crew, and the crew likes its coin where it can see it.

Do I need a costume?

Not to start. Come as you are for your first gatherings. When you are ready, the crew will help you build kit, and lend you pieces until you do. Nobody aboard bought their look in one day.

Do I have to fight?

No. Steel belongs to Swordhaven, which operates under its own Compact, and plenty of the crew never touch it. Any crew member may petition the Fight Captain for training; clearance is earned, never granted. You do not need to fight to belong. You need to fight to fight.

Is this historical reenactment?

No. We are a mythic crew on a grass sea in Wyoming. We borrow the 1700s where it looks good and abandon it where it does not. Historians are welcome and gently teased.

Are kids and families welcome?

Membership is open to any adult of good faith, and minors may attend with a signed-on parent or guardian. Festivals and public events are family ground. Some tavern nights run late and salty; those are marked on the calendar so nobody wanders into the wrong tide.

The tide went out. The muster is still open.

If you have ever stood in the Wyoming wind and felt like it was trying to take you somewhere, that was the Ghost Tide. It was.

Find the next gathering